Smoothing Tool

This is an indispensable tool. It allows you to multiply the faces to make your object smoother. Starting with the 4.0 release of Amapi 3D, you can now smooth just a portion of your object if you want to.

Simple smoothing

Select an object you want to smooth. Choose the Smooth Tool. Use the + and - keys to increase or decrease the number of facets you want (or enter the value's range with the tab key: 2, 3, or more if you have enough memory).

Note that AMapi shows you a preview of the smoothed version over just a small patch. The location of the path changes with the view orientation.

When you're satisfied with the level of detail and smoothing shown in the preview patch, validate, that's all.

Sphere Select the smoothing tool Use the - key ...

 

 

 
Or use the + key Validate, that's all.  

 

Smoothing only a part of an object

Select a part of an object you want to smooth. This can be done with the Lasso cursor or the Bull's eye for individual point selections. Choose the Smooth Tool. . Use the + and - keys to increase or decrease the number of facets you want (or enter the value's range withe the tab key: 2, 3, or more. Validate, that's all.

Note: you can also do the inverse: prevent smoothing on a selective area. While in the smoothing tool, bring up the Lasso cursor (click right mouse button on PC or Option+Click on Mac) or the buul's eye for individual point selections, and use it to select the area(s) which should be protected from smoothing!

Note that in this case, the protected areas are protected from smoothing, not necessarily from subtesselation. The two are not exactly the same thing, as you may get subtesselations which remain co-planar within the same plane as the original polygon (and thus don't appear smoothed). Either way, this is a powerful feature since it allows you to smooth (and round off) the bottom of a pyramid without affecting the crisp and pointy tip at the top of it.

Modeling tools

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